About this Position
SportSpired Games is looking for a Middle Client Programmer to develop and improve client-side systems for our next-generation AAA sports simulator.
In this role, you will work hands-on with Unreal Engine, implementing game features, integrating third-party technologies, optimizing performance, and developing tools that support game production. You will collaborate with Engineers, Designers, and other disciplines to deliver a stable, efficient, and polished player experience.
SportSpired Games is an international game studio developing next-generation sports simulators. Our team includes professionals with experience at Wargaming, MY.GAMES, Ubisoft, 343 Industries, Starbreeze, Sperasoft, and EA Sports. We are currently working on a large-scale AAA title planned for release in 2028–2029.
Responsibilities
- Develop and implement client-side game features and supporting systems in Unreal Engine
- Integrate third-party plugins and libraries, and develop subsystems to extend game functionality
- Profile and optimize client performance, memory usage, and stability
- Build and maintain internal tools for efficient game content and data management
- Investigate and resolve complex bugs, including Unreal Engine issues and engine-level modifications when necessary
- Collaborate with Engineers, Designers, and other teams to ensure seamless feature integration
- Participate in regular playtests and contribute to improving the overall player experience
Requirements
- 3+ years of professional C++ development experience
- Hands-on experience with Unreal Engine and its game development tools
- Solid understanding of fundamental algorithms, data structures, and software engineering principles
- Ability to write clean, efficient, and maintainable code
- Strong debugging and problem-solving skills
- Ability to navigate and work effectively with existing codebases
- Good communication skills and ability to collaborate across disciplines